Electronic Arts’s most recent trend suggests a bearish bias. One trading opportunity on Electronic Arts is a Bear Call Spread using a strike $132.00 short call and a strike $137.00 long call offers a potential 17.92% return on risk over the next 3 calendar days. Maximum profit would be generated if the Bear Call Spread were to expire worthless, which would occur if the stock were below $132.00 by expiration. The full premium credit of $0.76 would be kept by the premium seller. The risk of $4.24 would be incurred if the stock rose above the $137.00 long call strike price.
The 5-day moving average is moving down which suggests that the short-term momentum for Electronic Arts is bearish and the probability of a decline in share price is higher if the stock starts trending.
The 20-day moving average is moving down which suggests that the medium-term momentum for Electronic Arts is bearish.
The RSI indicator is at 30.94 level which suggests that the stock is neither overbought nor oversold at this time.
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LATEST NEWS for Electronic Arts
15 Most Valuable App Companies
Mon, 15 Mar 2021 09:12:19 +0000
In this article, we will take a look at the 15 Most Valuable App Companies. You can skip our detailed analysis of the app industry and trends and head to the 5 Most Valuable App Companies. The mobile app industry animates the smartphone revolution that is currently unfolding worldwide. Apps is what makes our smartphones smart. […]
Black Workers Find Little Opportunity in Growing Video Game Industry
Mon, 15 Mar 2021 01:53:49 +0000
(Bloomberg) — The racial justice movement sparked last year by the police killing of George Floyd exposed the dearth of Black professionals in numerous industries. Black in Gaming, a networking and advocacy group in the world of video gaming, proposed to do something about it.The group, citing surveys that just 2% of professionals in the video game industry are Black compared with 13% of the U.S. population, launched the Big Five in Five campaign with its supporters to boost Black employment to 5% in the next five years. But the challenge for change surpasses simple math.“We do not believe it will happen by itself,” said Laura Teclemariam, a senior animation product executive at Netflix Inc. who will serve as board chairwoman of the BIG Foundation once it’s certified as a nonprofit. “It will take a collaborative effort among organizations like BIG and corporations to address the talent pipeline and to build strategy to address closing the racial gap and removing any inequities in the system.”There’s real money at stake. Global video game revenue was almost $160 billion last year and is forecast to rise to $200 billion in 2023, according to Newzoo, an industry analyst. The industry benefited during the pandemic as people forced inside turned to games for entertainment. The increase in titles for smartphones, new, faster wireless networks and the introduction of next-generation consoles also fueled sales gains.The inequality in the video game business mirrors the overwhelmingly White, male, corporate culture found across Silicon Valley. Black workers are in single-digits at the biggest technology companies, particularly in leadership roles. It’s a similar story in venture capital. The Kapor Center for Social Impact reported in 2019 that just 1% of the estimated 10,000 tech startups receiving $137 billion in funding were led by a Black founder. Since 2015, Black and Latinx founders have raised about $15 billion, representing just 2.4% of the total capital raised during that time.Latoya Peterson learned firsthand about the formidable barriers facing Black-owned startups trying to break into the video game industry. A co-founder of Brooklyn, New York-based Glow Up Games, she pitched venture capital firms and gaming investors for funding with no success while flagging her women-led studio’s development of a title based on HBO’s award-winning show “Insecure.”“‘Insecure’ shut down Twitter on Sunday nights. We’re backed by HBO. And still we were getting told, ‘We don’t think we can help you,’” Peterson said.Finally, friends and family stepped up, as did mentors in the game industry, and Techstars, an accelerator program for startups. Glow Up has closed its friends and family funding round, with about $200,000 raised. Peterson said its pre-seed round is about 75% committed to $1 million. Its game based on the show starring Issa Rae is scheduled to debut in the fall.Gordon Bellamy, a veteran video game executive recognized for his advocacy on behalf of marginalized groups in the industry and now a professor at the University of Southern California, said Black professionals must be hired in major areas that generate value for the game companies if significant change is to occur: design, monetization, conversation and customization.Take customization. “Customization is a default expectation of this generation,” Bellamy said, referring to game players. But customizing characters as Black or inserting “Black” music doesn’t mean influence over the core design of a game, access to how companies make money from that game or control of the conversation — the public discussion about the game in the press, for example.“So if you want to get from 2 to 5%, you have to have more ownership in these four areas, because if you don’t own the design, the monetization, or the conversation, your numbers are going to be low, ” Bellamy said.Electronic Arts Inc., the world’s biggest maker of interactive games, recently released its first diversity report, which showed Black workers accounted for 3.2% of its roughly 10,000 employees in 2020. The company has adopted outreach programs that include internships and mentoring from employees, including top managers.“We want to build games for everyone,” said Kellyanne Dignan, senior director of corporate communications. “Part of doing that is making sure that we have the right, diverse talent because diversity ultimately will build better games.”Chelsea Blasko, the co-CEO of Iron Galaxy Studios, has made inclusive hiring a focus at her Chicago-based company. Black employees make up 5% of the game developer’s 170 workers while 17% are women or non-male identified; the national average is 24%. Blasko said internships programs have helped to build a hiring pipeline for potential employees.Creating diversity that lasts is dependent on Blasko’s kind of senior leadership commitment, said Nika Nour, the executive director of the International Game Developers Association Foundation. “It doesn’t mean a budget line, or a talking point or a checked box. You can’t say you did this training. It’s an intrinsic value you must practice day in, day out.,” Nour said.Investments in education and financial support for Black game creators are essential components of making the industry more diverse, said Stanley Pierre-Louis, president and CEO of the Entertainment Software Association, the advocacy organization for the $43 billion U.S. video game industry. “There are opportunities for companies to come together and say ‘how can we increase this pool more broadly so that we’re all identifying and creating the best opportunities for talent?’ That’s what’s been neglected for so long.”One potential way to increase diversity would be to start with the players themselves, said Charles Kuykendoll, the director of Talent Acquisition at PlayVS, which runs esports leagues for high schools and colleges. Kuykendoll said that exposing student esport athletes to the business of gaming might spark their interest in development and ownership in the future. The company has boosted its headcount from 36 to more than 100 in less than a year, with 50% of its hires coming from underrepresented groups, including Black and women professionals, he said.Fifteen-year-old gamer Davis Favors of South Orange, New Jersey, doesn’t see many Black faces among the protagonists of the games he plays as much as five hours a day. The teenager, who is Black, falls silent for a few beats, before remembering the “Black Panther-like” operator in Call of Duty, Black Ops Cold War. While character and narrative — not race — drive his interest, “the fact that I could barely remember any video games with Black main characters, but almost every single video game that I play, I could think of a White character instantly, it’s kind of sad.”And if he and other gamers saw more?“Seeing your favorite character with your skin color, it think it could definitely inspire kids, showing them they make it in the [gaming] world,” he said. (Updates eighth paragraph to say the funding round has closed.)For more articles like this, please visit us at bloomberg.comSubscribe now to stay ahead with the most trusted business news source.©2021 Bloomberg L.P.
Silver Rain Games Inks Major Deal With Electronic Arts
Thu, 11 Mar 2021 16:00:00 +0000
Silver Rain Games, an entertainment development studio co-founded by actor and producer Abubakar Salim, has signed a deal with the EA Originals Label.
3 Gaming Stocks To Play Other Than Roblox
Wed, 10 Mar 2021 22:33:05 +0000
Gaming stocks have soared over the past year as children and adults alike searched for ways to pass the time while being stuck at home during COVID-19 pandemic stay-at-home orders. What Happened: Roblox Corp (NYSE: RBLX) went public Wednesday in a highly anticipated direct listing on the New York Stock Exchange. The popular multi-player program, currently played by more than 50% of American children under the age of 16, has many free games, but offers in-game purchases for skins, storage and special game passes through its Robux digital currency. Although all eyes were on Roblox as it began trading, investors may find value in other popular gaming stocks that have recently made big moves to compete in the gaming space. Why It Matters: The pandemic has changed consumer habits, perhaps forever. Similar to the retail sector concern that shoppers will continue to shop mostly online, gaming companies can feel confident that their popularity will stay heightened for a long time. See also: How to Buy Roblox IPO (RBLX) Stock Roblox might be the shiny new coin this month but, unlike older companies who have spent years proving themselves, it still remains to be seen if the company has what it takes to maintain the interest of its school-aged fans. Zynga Inc (NASDAQ: ZNGA), Electronic Arts Inc. (NASDAQ: EA) and Skillz Inc (NYSE: SKLZ) have seen share prices soar as a result of increased interest in their gaming products. All three companies have reacted by growing their businesses and introducing new games to the market. Zynga: Zynga, the company that brought Farmville to Facebook Inc (NASDAQ: FB), recently made a big move to dominate the gaming market when it acquired Echtra Games on March 3. A company co-founded by veteran game developer Max Schaefer, Echtra is the developer of famous RPG games, including Diablo and the Torchlight Franchise. Under Zynga’s leadership, the Echtra team is working to develop a new RPG style game under the Zynga brand. Zynga also develops games available on the Snap Inc (NYSE: SNAP) platform, including shoot-and-loot style game Tiny Royal. Zynga’s stock is currently trading up over 50% from its March lows. Electronic Arts: This company is a global leader in the digital gaming space with more than 300 million registered users worldwide. Founded in 1982, Electronic Arts is the second-largest video game company by revenue, according to Motley Fool. Dominating the sports genre, the company has a portfolio of wildly popular games including Madden NFL, EA SPORTS FIFA, Battlefield and Need for Speed. It also developed the cult classic Plants Vs. Zombies, in which players kill zombies to collect gold. On Feb. 18, Electronic Arts announced it had completed its acquisition of Codemasters and together will develop a range of new racing style games. The acquisition is the latest in Electronic Art’s growth strategy. Like Zynga, Electronic Art’s stock is also trading up 50% from March. Skillz: Since going public on April 27, 2020 through a SPAC, Skillz has been a popular stock in investing circles especially after Cathie Wood announced Ark Next Generation Internet ETF (NYSE: ARKW) had purchased 215,897 shares of the company back in January. Skillz offers a wide selection of mobile games such as Solitaire Cube and Blitz Solitaire. The company generates revenue through in-game advertisements and competition fees. And, it has had to jump through a few hoops to avoid gambling regulations in some states, according to a report by Market Realist. Skillz has taken advantage of recent moves in the U.S. and Canada to legalize sports betting and the company has expanded into the e-gaming and online sports betting market, snagging a deal with the NFL to create an NFL-themed sport betting game. Since going public at an opening price of $9.95, Skillz stock has soared over 140%. Related Link: Check out Chris Katje and Mitch Hoch daily on Benzinga’s SPACs Attack on YouTube.) (Photo: Roblox) See more from BenzingaClick here for options trades from BenzingaNorwegian Cruise Lines Reports Biggest Booking Day In Its HistoryThe Growth Of Remote Workflow Stocks In A Year Unlike Any Other© 2021 Benzinga.com. Benzinga does not provide investment advice. All rights reserved.
Roblox could change the future of gaming — but it has two major challenges
Wed, 10 Mar 2021 21:18:20 +0000
Roblox is creating a new generation of game developers, but it needs to make sure it can hold on to them past their early teen years.
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